
One thumb, one ball, and a wall that drops a row every time you take a shot.
The angle is the whole game. A shot that clears the top row is worth less than the one that rattles between two walls and takes six blocks down with it, and the board is built so that the greedy line is usually there if you can see it.
A level runs about a minute, so it fits a queue, a lift or an ad break. It is free, there is no account to make, and your progress stays on the device you played it on.
Bank shots pay
Ricochets score more than direct hits, so the safe shot is rarely the right one.
A minute a level
Short boards, quick restarts, nothing that punishes you for putting the phone down.
No sign-up
No account, no login screen. Open it and play.
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